What Is Sgame Pro?
Sgame Pro is a mobile game platform aggregator ("Sgame Pro"), owned by Sgame SA, a company based in Switzerland (the "Company"). In development since 2016, Sgame Pro successfully launched the Alpha version in 2017 to more than 50,000 downloads without marketing spend. Sgame Pro is fully focused on the fast-growing mobile gaming industry and has developed two key technical innovations:
- First, Sgame Pro allows players ("Player" or "Player") to be rewarded with a crypto-token ("Sgame Coin" or "SGM") utility that we just released while playing the world's most popular mobile game. SGM will be (i) the only way to access and benefit from Sgame Pro Platform and (ii) a single settlement method for all transactions with the Sgame Pro ecosystem.
- Secondly, Sgame Pro incorporates a fragmented sector of independent and large publishers ("Publisher" or "Publishers") into one-stop-shop gaming platforms. At Sgame Pro, Players not only can find all the latest games, but will also have the opportunity to challenge others in a game that was previously a single player game ("Challenge"), creating a whole new game mode ("Asynchronous Multiplayer"). This innovation is really annoying considering 78% of the mobile gaming market is a single player while most of the revenue comes from multiplayer games.
At Sgame Pro, Publishers will earn much more revenue as new ecosystems encourage increased Player engagement through the technical innovations mentioned earlier. Publishers will also benefit from increased user acquisition based on Sgame Pro's leading marketing campaigns in conjunction with Influencer Partners ("Influencer"). The Sgame Pro users include the likes of Pewdiepie, Tweakbox, and more, with over 80 million highly engaged followers spread all over the world.
Key Features Of Sgame Pro
Challenge
The challenge is one of the core features of Sgame Pro, allowing Players to play in Asynchronous Multiplayer mode games that are traditionally only single players. The Public Challenge is matched by Sgame Pro and allows random players with the same skill level to compete for a predetermined SGM amount, tied to the SGM amount saved to their SWallet. To ensure fairness, Sgame Pro has developed an opponent matching algorithm to match players with the same level of skills based on their Win / Lose ratio. The Personal Challenge allows Players to challenge their friends, without using appropriate algorithms, allowing them to bet any amount.
Leaderboards
Leaderboard is a global ranking for certain games, allowing Players to measure their performance against other Players. Sgame Pro's innovative approach consists of:
- Leaderboards on iOS and Android: only through Sgame Pro can Players compete with other Players from both operating systems.
- Leaderboards are appreciated: Players who achieve a new high score or a special goal are rewarded with SGM, encouraging increased Player engagement and longer playing time.
User Profile
Each Player and every Influencer will have a special Public Profile profile area that contains an overview of the score, play time, and other related Player information. Additionally, Profiles contain the following information:
- Rank level
- Challenging stats
- Live performance
- Game played
- Balance SWallet
Marketplace
SGame Marketplace provides a list of prizes that can be purchased from Merchant partners using SGM. Marketplace offers a variety of digital and physical goods.
Reference
The Referral Section of Sgame Pro offers players the ability to:
- Invite new Players to Sgame Pro instead of some SGM generated by them
- Receive a welcome bonus at SGM to join Sgame Pro
The Referral System is designed to generate viral growth, and it is of interest to Influencers who can use their high profile social media accounts to publish Sgame Pro.
Live
More and more online players build their fan base through live streaming. The Live feature offers a sophisticated and affordable streaming solution for mobile gamers.Donations are one of the main sources of revenue in the world of live streaming. Sgame Pro allows fans to show their support through SGM transfers to their favorite players during Live sessions, a feature that is becoming very innovative in mobile games
Other Features
- Developer Area: Sgame Pro is developing a vast Developer Area dedicated to helping independent developers test and promote new gaming and phone concepts. Developers will be required to pay a subscription fee at SGM.
- Messaging: to further enhance the social elements created by the Challenge concept, the Platform will contain a comprehensive messaging system for Player to Player communications.
- Anti-cheating: Sgame Pro has integrated an advanced anti-fraud system designed to capture a wide range of bad actors including but not limited to: bots, automatic tapping, fake users, and multiple accounts.
Problem & SolutionFor Players
Problem – Lack of social interactions on a single player game. Advertising creates negative user experience where players hate in between apps while playing game which benefits only publishers. Players often spend money on digital goods such as swords, gems etc where they refused to spend fiat and reject to play the game.
Problem – Lack of social interactions on a single player game. Advertising creates negative user experience where players hate in between apps while playing game which benefits only publishers. Players often spend money on digital goods such as swords, gems etc where they refused to spend fiat and reject to play the game.
Solution – SGamePro resolve the above problems for players by transforming single player games into multiplayer games with player vs player options ranging from 1 vs 1 to 1 vs 100. Through this platform players receive a portion of advertisement revenus (ADV) which is generated by playing. It also provides one-stop-shop for their favourite games and announcements for new games from the world’s best publishers. SGM utility token is being rewarded which can be spent on digital goods instead of using fiat currency.
For Publishers
Problem – They struggle to reach large number of new users and keep them engaged. Most of the time by decreasing development cost on games where it reduces the average time a game stays on a gamer’s device. Publishers earn mostly through increasing advertising earnings.
Problem – They struggle to reach large number of new users and keep them engaged. Most of the time by decreasing development cost on games where it reduces the average time a game stays on a gamer’s device. Publishers earn mostly through increasing advertising earnings.
Solution – SGamePro aggregates players to facilitate the user acquisition for publishers where visibility is increased, and churn rate will have reduced. Players spend SGM tokens instead of fiat currency to spent on digital goods. This will turn longer playing times and higher revenue through advertisement.
For Influencers
Problem – The income or revenue source for influencers comes from social media platforms but also comes from private companies which is trying to promote products. If this not being done properly then it creates distraction and it will diminish your followers.
Problem – The income or revenue source for influencers comes from social media platforms but also comes from private companies which is trying to promote products. If this not being done properly then it creates distraction and it will diminish your followers.
Solution – SGamePro offers an attractive referral system on providing influencers the opportunity to monetise their following without compromising their image.
For Merchants
Problem – They find online marketing costs very expensive which will be increase going on. Targeting the audience without having high quality player data is very impossible.
Problem – They find online marketing costs very expensive which will be increase going on. Targeting the audience without having high quality player data is very impossible.
Solution – SGamePro provides merchants with relevant economies of scale and offers maximum reach of multiple publishers at once. This platform generates high quality user data through player engagement.
Greater Impetus to Casual Gaming
While mobile gaming is going all out to promote the hardcore multiplayer format, the casual gaming audience is calling for attention too. Developers have been forced to take into account the fact that people play more games on their mobiles than ever before, using the time they commute to school or work, according to FuturePlay. Companies are starting out with casual games, which they are building on over time, to suit the more serious players.
Rise in Cross-Platform Games
Large game developers now realize that mobile gaming accounts for a significant portion of the revenue for the gaming industry. Hence, we are likely to see popular PC/Console games being translated into the mobile format. According to APPLOVIN, having a console-quality experience on mobiles is no longer a distant dream. Smartphones are so powerful today, in terms of graphics and processing speed, that game developers will be able to create powerful cross-platform experiences, beyond PCs and consoles.
Increase in the Mainstream Adoption of VR
According to Grand View Research, the size of the virtual reality gaming market will reach $45.09 billion by 2025. Developments like new headsets and improvements in the existing hardware will continue to be in the foreground. At the CES 2018, held in Las Vegas, the Samsung Gear VR made big headlines. In the coming years, we expect to see more of such technology, which will provide an explosive gaming experience.
TOKEN ECONOMY
- Transaction Model
- Proof of play
One of Sgame Pro’s major technical innovations is the advent of the Proof of Play protocol. Proof of Play is the mechanism by which Sgame Pro determines consensus as to whether enough ‘play’ has been performed to mine a “Play-Block”, releasing the associated SGM block reward to the Player. This works similarly to Proof of Work where computational effort by miners is rewarded.
- Liquidity Reserve
We will maintain an SGM liquidity reserve to manage outflows/inflows to/from Sgame Pro participants, which are expected to grow inline with the number of Players. This SGM Reserve will initially be equal to 23.7% of the SGM Total Supply, and Sgame Pro will aim to maintain it at least at 10% during its normal course of business, buying back SGM on exchanges as and when needed.
SALE DETAILS
Issuer: Sgame Sa (Swiss Based)
Symbol: SGM
Type: ERC20
Main Sale: June 2018
Price in Chf: 10d before Main Sale
Exchange Rate ETH/CHF:24h prior Main Sale
Currency: ETH
KYC: Required
ICO Structure
- Token issuer - Sgame SA
- Tokens Total Supply - 350,000,000
- Tokens sold in Pre-Sale - 139,500,000 (lock-in up to 14 months)
- Tokens to be sold in the Main Sale - 55,000,000
- SGM Liquidity Reserve - 83,000,000
- Tokens available for Bounties/Airdrops - 6,500,000
- Tokens reserved for Advisors & Founders - 15,000,000 (lock-in up to 14 months)
- Tokens kept by the Issuer for operations (additional investments in Platform development, management incentive scheme, network expansion, community and partners development) - 51,000,000 (full lock-up for 12 months)
- Short name - SGM
- Type - ERC20
- Currencies accepted - ETH
- KYC required to participate in the Token Sale - Yes
ROADMAP
TEAM SUCCESs
For more information about BitEsprit, Please visit link below:
Website : https://sgamepro.io/
Whitepaper : https://sgamepro.io/wp-content/uploads/2018/05/Sgame_Pro-White_Paper-v1.73.pdf
Facebook : https://www.facebook.com/sgamepro.io/
Twitter : https://twitter.com/sgame_official?lang=en
Telegram : https://t.me/sgamepro
Whitepaper : https://sgamepro.io/wp-content/uploads/2018/05/Sgame_Pro-White_Paper-v1.73.pdf
Facebook : https://www.facebook.com/sgamepro.io/
Twitter : https://twitter.com/sgame_official?lang=en
Telegram : https://t.me/sgamepro
ETH : 0x37B6953a3D9c40D5e40Dfc7DA2B8A58223b2a583
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